HỌC ACTIONSCRIPT 3 0 P 29 PPTX

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Học Actionscript 3.0 - p 29 pptx

HỌC ACTIONSCRIPT 3 0 P 29 PPTX

3 addChild(txtFld);Without your setting additional properties of the field, default values will shape most of its characteristics. These defaults are fairly straightforward, such as black text, dimensions of 100 × 100 pixels, no field styling (such as background or border use), and single-lin[r]

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Học Actionscript 3.0 - p 18 ppsx

HỌC ACTIONSCRIPT 3.0 - P 18 PPSX

affords the greatest flexibility but also requires a fair amount of labor. Sometimes, a prewritten method or two can satisfy a basic need for motion. We’ll demonstrate ActionScript’s Tween class and its occasional partner in crime, the Easing package.• Using a Tweening Engine: TweenLite. Finally, we[r]

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Học Actionscript 3.0 - p 6 ppsx

HỌC ACTIONSCRIPT 3.0 - P 6 PPSX

Instead, an independent timer triggers a timer event at a set frequency.In both cases, the events occur in concert with any other events in the ordi-nary functioning of the file, so visual updates, as one example, can continue to occur. Both frame and timer loops will be explained, complete with exa[r]

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Học Actionscript 3.0 - p 16 doc

HỌC ACTIONSCRIPT 3 0 P 16 DOC

line, a value is being assigned to the property, so the class knows to call the set-ter. In the second line, no value is assigned, so the class calls the getter, and the property value is retrieved. Now that you have a brief background on imple-mentation, let’s put that information to use in our ong[r]

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Học Actionscript 3.0 - p 34 docx

HỌC ACTIONSCRIPT 3 0 P 34 DOCX

and is the kind of amplitude information ActionScript 3.0 will deliver in this example. Figure 11-3 shows both amplitudes in a hypothetical sound wave.Getting the amplitude of a sound channel requires only that you read its leftPeak and/or rightPeak properties depending on which stereo channe[r]

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Học Actionscript 3.0 - p 7 pot

HỌC ACTIONSCRIPT 3.0 - P 7 POT

object-oriented programming. In addition to the numerous objects that are already predefined in the ActionScript language (such as movie clips, text fields, sounds, and more), you can create your own objects and give them properties—the adjectives of the ActionScript world, describing an object’s ge[r]

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Học Actionscript 3.0 - p 12 docx

HỌC ACTIONSCRIPT 3.0 - P 12 DOCX

Changing the Display List HierarchyChanging the Display List HierarchyIn addition to improving consistency over previous versions of ActionScript, the display list also makes managing assets much easier. Particularly simpli-fied are: changing the visual stacking order (depth management) and dynam-ic[r]

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Học Actionscript 3.0 - p 3 pot

HỌC ACTIONSCRIPT 3.0 - P 3 POT

that your code may not compile in Flash Professional. The thing to keep in mind is that the ActionScript 3.0 language skills you develop will ease your move between these applications and even allow you to work with different authoring tools or compilers to create your finished product.N OT EAIR pro[r]

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Học Actionscript 3.0 - p 13 pptx

HỌC ACTIONSCRIPT 3.0 - P 13 PPTX

labels object so you can check the label names and frame numbers as described previously, in all the scenes in your file.The sample file, frame_labels_02.fla, demonstrates several of these features, as well as illustrates a couple uses of the available frame label options. It uses the same pages mov[r]

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Học Actionscript 3.0 - p 14 doc

HỌC ACTIONSCRIPT 3.0 - P 14 DOC

Download from Wow! eBook <www.wowebook.com>Part II: Graphics and Interaction114 book will continue to introduce syntax in concise, timeline-based exercises, but also make increasing use of classes. Ultimately, we hope you will con-tinue your learning using the book’s companion website,[r]

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Học Actionscript 3.0 - p 11 pptx

HỌC ACTIONSCRIPT 3.0 - P 11 PPTX

The second way was to assign your own class to the movie clip so that it could be created when you created an instance of the class.In ActionScript 3.0, these two approaches are unified into a single linkage class. This name allows you to create runtime instances of the symbol, but also allows you t[r]

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Học Actionscript 3.0 - p 46 pptx

HỌC ACTIONSCRIPT 3 0 P 46 PPTX

white space in XML documents, 388ignoring. See ignoreWhitespacewildcards (*) in XML, 396Wildform Flix Pro, 336writing XML, 399–401XXML-based navigation bardirectory structure/source files, 406FLA library symbols, 407LAS3Main (document class), 408–410MenuButtonMain class, 415–416MenuButtonSub[r]

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Học Actionscript 3.0 - p 42 ppsx

HỌC ACTIONSCRIPT 3 0 P 42 PPSX

object. The following example is found in the xml_from_nodes.fla source file:1 var las3Data:XML = <authors>2 <author>3 <firstname>Rich</firstname>4 <lastname>Shupe</lastname>5 </author>Download f[r]

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Học Actionscript 3.0 - p 15 pot

HỌC ACTIONSCRIPT 3.0 - P 15 POT

Figure 6-3. Adding your own file-specific classpath to Flash Professional CS5’s ActionScript Settings dialogNote to Flash Professional CS5 usersFlash Professional CS5 now offers code completion and color syntax highlighting for custom classes as well as built-in ActionScript classes. It accom[r]

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Học Actionscript 3.0 - p 9 pps

HỌC ACTIONSCRIPT 3.0 - P 9 PPS

and 9 to currentTarget in the code at right. Because the listener is attached to the parent movie clip, which contains all the folders, currentTarget causes the parent clip to fade, affecting all its chil-dren. Used judiciously, these properties could be used to highlight a single folder, or all fol[r]

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Học Actionscript 3.0 - p 4 doc

HỌC ACTIONSCRIPT 3.0 - P 4 DOC

to focus on the basic syntax. Then we’ll show you how to use a document class to achieve the same result.Create a new ActionScript 3.0 FLA file and type the following into a script in frame 1 of the file. Throughout this book, any time you want to create a timeline script, select a key-frame in whic[r]

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Học Actionscript 3.0 - p 5 pptx

HỌC ACTIONSCRIPT 3.0 - P 5 PPTX

Chapter 1 to introduce some of the material explained in detail in this chap-ter. We’ll give you a brief explanation here and then expand on each relevant topic as you read on. Create a new ActionScript 3.0 FLA file and type the fol-lowing code into frame 1 using the Actions panel. You can compare y[r]

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Học Actionscript 3.0 - p 17 pdf

HỌC ACTIONSCRIPT 3.0 - P 17 PDF

conventions and organization recommendations are personal choices that you can adapt when your comfort increases. The FLA requires two symbols in the library (included in the source):MenuButtonMainIn our example, this is a movie clip that looks like a tab. (Its name was influenced by the fact that s[r]

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Học Actionscript 3.0 - p 2 doc

HỌC ACTIONSCRIPT 3.0 - P 2 DOC

Essential ActionScript 3.0 by Colin Moock (O’Reilly). Our book may serve as a useful companion to this title, particularly if you are not an advanced user, but it’s not a substitute. Companion Website All the exercises included in this book are available for download from the book’s companion websit[r]

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Học Actionscript 3.0 - p 8 pps

HỌC ACTIONSCRIPT 3.0 - P 8 PPS

color used in this script is all red, no green, and no blue.Download from Wow! eBook <www.wowebook.com>PropertiesChapter 3: Properties, Methods, and Events53PropertiesIf you think of properties as ways of describing an object, they become sec-ond nature. Asking where a movie cli[r]

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