OBJECT ORIENTED PROGRAMMING IN PHP PPT

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OBJECT-ORIENTED PHP Concepts, Techniques, and Code- P1 doc

OBJECT-ORIENTED PHP CONCEPTS, TECHNIQUES, AND CODE- P1 DOC

Chapter 2: Basics of Object-Oriented Programming 5Chapter 3: Object-Oriented Features New to PHP 5 11Chapter 4: Show a Little Class 17Chapter 5: Mod UR Class 25Chapter 6: The ThumbnailImage Class 35Chapter 7: Building the PageNavigator Class 47Chapter 8: Usi[r]

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LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 29

LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 29

This chapter presents the following content: Primitive data types, integer types, floating-point types, char type, ASCII table, unicode standard, type conversions – promotions, type casting, prefix/postfix modes for increment/decrement operators, embedded assignment expressions, conditional operator[r]

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LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 15

LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 15

In this chapter we will cover another group of control statements called repetition statements. Repetition statements control a block of code to be executed for a fixed number of times or until a certain condition is met. We will describe Java’s three repetition statements: while, do–while, and for.

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LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 16

LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 16

After studying this chapter you will be able to: Describe how objects are returned from methods, describe how the reserved word this is used, define overloaded methods and constructors, define class methods and variables, describe how the arguments are passed to the parameters using the pass-by-valu[r]

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LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 17

LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 17

After you have read and studied this chapter, you should be able to: Declare and manipulate data of the char data type; write string processing program, applicable in areas such as bioinformatics, using String, StringBuilder, and StringBuffer objects; differentiate the three string classes and use t[r]

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LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 18

LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 18

After you have read and studied this chapter, you should be able to: Manipulate a collection of data values, using an array; declare and use an array of primitive data types in writing a program; declare and use an array of objects in writing a program; define a method that accepts an array as its p[r]

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LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 21

LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 21

After you have read and studied this chapter, you should be able to: Perform linear and binary search algorithms on small arrays, determine whether a linear or binary search is more effective for a given situation, perform selection and bubble sort algorithms, describe the heapsort algorithm and sho[r]

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LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 22

LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 22

After you have read and studied this chapter, you should be able to: Include a JFileChooser object in your program to let the user specify a file; write bytes to a file and read them back from the file, using FileOutputStream and FileInputStream; write values of primitive data types to a file and re[r]

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LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 23

LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 23

After you have read and studied this chapter, you should be able to: Write programs that are easily extensible and modifiable by applying polymorphism in program design; define reusable classes based on inheritance and abstract classes and abstract methods; differentiate the abstract classes and Jav[r]

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LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 24

LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 24

In this chapter, students will be able to: Define a subclass of JFrame to implement a customized frame window; write event-driven programs using Java''s delegation-based event model; arrange GUI objects on a window using layout managers and nested panels; write GUI application programs using JButton[r]

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LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 25

LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 25

In this chapter, we will present several nonnumerical recursive algorithms in this chapter. We will also discuss some criteria for deciding when to use recursion and when not to. All the recursive algorithms we provide in this chapter, other than those we use for explanation, are algorithms that sho[r]

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LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 27

LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 27

The topics discussed in this chapter are: Object creation - a detailed analysis, assigning a reference, testing objects for equality, passing references as arguments, method-call chaining, overloaded methods, constructors, overloaded constructors.

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LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 28

LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 28

This chapter presents the following content: Class Variables, class methods, how to access class members, when to use class members, class constants, example program using class members.

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LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 30

LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 30

This chapter presents the following content: Composition, aggregation, UML class diagram for composition and aggregation, car dealership program, inheritance overview, inheritance example - people in a department store, inheritance terminology, uml class diagrams for inheritance hierarchies,...and o[r]

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LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 13

LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 13

After you have read and studied this chapter, you should be able to: Identify the basic components of Java programs; write simple Java programs; describe the difference between object declaration and creation; describe the process of creating and running Java programs; use the Date, SimpleDateFormat[r]

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LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 31

LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 31

This chapter presents the following content: Composition, aggregation, UML class diagram for composition and aggregation, car dealership program, inheritance overview, inheritance example - people in a department store, inheritance terminology, uml class diagrams for inheritance hierarchies,...and o[r]

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LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 32

LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 32

This chapter presents the following content: GUI overview, event-driven programming basics, GUI classes and packages, a simple window program, JFrame Class, Java components, JLabel component, JTextField Component, Component Listeners, interfaces, inner classes, anonymous inner classes, jbutton compo[r]

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C++ Lab 12 Object Oriented Programming Dr. John Abraham pot

C++ LAB 12 OBJECT ORIENTED PROGRAMMING DR. JOHN ABRAHAM POT

Lab 12 Object Oriented Programming Dr. John Abraham We humans are very good recognizing and working with objects, such as a pen, a dog, or a human being. We learned to categorize them in such a way that make sense to us. We may categorize them as animate object,[r]

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LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 14

LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 14

After you have read and studied this chapter, you should be able to: Define a class with multiple methods and data members, differentiate the local and instance variables, define and use value-returning methods, distinguish private and public methods, distinguish private and public data members, pas[r]

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LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 11

LECTURE OBJECT ORIENTED PROGRAMMING - LECTURE NO 11

This chapter present some background information on computers and programming languages in this optional chapter, provide a brief history of computers from the early days to present and describe the components found in today’s computers. This chapter also present a brief history of programming langu[r]

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