DESIGN AND DEVELOPMENT OF ARM PROCESSOR BASED WEB SERVER U2013 2009

Tìm thấy 10,000 tài liệu liên quan tới từ khóa "DESIGN AND DEVELOPMENT OF ARM PROCESSOR BASED WEB SERVER U2013 2009":

Unexpected Narratives And Creating The Right Conditions

UNEXPECTED NARRATIVES AND CREATING THE RIGHT CONDITIONS

Web design encompasses many different skills and disciplines in the production and maintenance of websites. The different areas of web design include web graphic design; interface design; authoring, including standardised code and proprietary software; user experience design; and search engine optimization. Often many individuals will work in teams covering different aspects of the design process, although some designers will cover them all. The term web design is normally used to describe the design process relating to the frontend (client side) design of a website including writing mark up. Web design partially overlaps web engineering in the broader scope of web development. Web designers are expected to have an awareness of usability and if their role involves creating mark up then they are also expected to be up to date with web accessibility guidelines.
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tài liệu lập trình Nheibernate mới nhất C#

TÀI LIỆU LẬP TRÌNH NHEIBERNATE MỚI NHẤT C#

Read Chapter 1, Quickstart with IIS and Microsoft SQL Server for a 30 minute tutorial, using Internet Information Services (IIS) web server.2. Read Chapter 2, Architecture to understand the environments where NHibernate can be used.3. Use this reference documentation as your primary source of information. Consider reading Hibernate in Action (http:www.manning.combauer) or the workinprogress NHibernate in Action (http:www.manning.comkuate) if you need more help with application design or if you prefer a stepbystep tutorial. Also visit http:nhibernate.sourceforge.netNHibernateEg for NHibernate tutorial with examples.4. FAQs are answered on the NHibernate website http:www.nhibernate.org.5. Third party demos, examples and tutorials are linked on the NHibernate Resources page http:www.hibernate.org365.html.6. The Community Area on the NHibernate website is a good source for design patterns and various integration solutions (ASP.NET, Windows Forms).If you have questions, use the NHibernate user forum http:forum.hibernate.orgviewforum.php?f=25. We also provide a JIRA issue trackings system http:jira.nhibernate.org for bug reports and feature requests. If you are interested in the development of NHibernate, join the developer mailing list. If you are interested in translating this documentation into your language, contact us on the developer mailing list http:sourceforge.netmail?group_id=29446.
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ATTRIBUTES OF INDOOR ENVIRONMENTAL QUALITY TO EARTHSHELTERED BUILDING DESIGN

ATTRIBUTES OF INDOOR ENVIRONMENTAL QUALITY TO EARTHSHELTERED BUILDING DESIGN

This paper discusses the environmental attributes to underground building shape and configuration, materials, structures, use, maintenance, lighting, occupancy, and management. These criteria are hypothesized to be of more influences on the building environment in the cases of underground spaces than in the aboveground. The aim is to approach and link together the many recent architectural and engineering factors that affect indoor environmental quality (IEQ) as a contribution to the affordability and sustainability of present earth sheltered building design and development. To attain its goals, the study develops a conceptual microframework of healthy buildings’ parameters and economic aspects for evaluating links between sustainable construction and outcomes of health, productivity, and affordability. The conclusion indicates the importance of integrating appropriate technologies into earth sheltered space design, while the recommendations conform with environmental organizations and policies’ directives in both their short and longterm development plans to provide affordable and healthy earth sheltered interiors.
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INNOVATION TEACHING METHODS EDUCATION PROJECT GRADE 3 ENGLISH COURSES FROM WEEK TO WEEK 1 2 BY KNOWLEDGE SKILLS STANDARDS.

INNOVATION TEACHING METHODS EDUCATION PROJECT GRADE 3 ENGLISH COURSES FROM WEEK TO WEEK 1 2 BY KNOWLEDGE SKILLS STANDARDS.

Foreword
During the period of socialization and the current international integration, Vietnam human resources becomes significant, decided the success of the development of the country. Education growing role and important tasks in building a new generation of Vietnam, meet the requirements of economic development social. Party and State always pay attention and focus on education. With the theme of the year was continuing management innovation and improve the quality of education for secondary education. But in the national education system, the primary school is an important foundation degree opening, it has very important significance was initially formed human personality is also the starting grade school to help students form into the initial basis for the development of proper and ethical long term, intellectual, physical, aesthetic and basic skills for students continuing Elementary. To achieve this goal requires the teaching must have deep knowledge and understanding of the content specific program of activities organized, able to understand the physiology of the young mind, the needs and possibilities childs performance. At the same time, the teacher has the ability to use flexible methods and forms of teaching suit pupils. Currently sector undertakings are learning skills Knowledge Preparation courses.
Respect the students progress in learning and training, encouragement not pressure for assessing students. Create conditions and opportunities for all students to complete the program and have the array object knowledge for gifted students in particular subjectsubject information is new to the students.
Also in the process of implementing innovative teaching methods based on the primary new awareness of students about the exciting activities, learning and training in them, based on organizational capacity, design and the activity in the teaching process in teachers. Improving the quality of education and teaching is essential. it represents the first lesson a lesson plan needs innovation of students. Teachers study, preparation, lectures, guide the children explore the natural knowledge without enforcement, lesson creation is also essential to help teachers teach informatics initiative when promoted.
Proudly presents you with teachers, parents and patrons with reference and document experience:
INNOVATION TEACHING METHODS
EDUCATION PROJECT GRADE 3 ENGLISH COURSES
FROM WEEK TO WEEK 1 , 2
BY KNOWLEDGE SKILLS STANDARDS.
Legs to thank
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THE DOMESTIC SEGMENT OF GLOBAL SUPPLY CHAINS IN CHINA UNDER STATE CAPITALISM

THE DOMESTIC SEGMENT OF GLOBAL SUPPLY CHAINS IN CHINA UNDER STATE CAPITALISM

This paper proposes methods to incorporate firm
heterogeneity in the standard inputoutput table–based
approach to portray the domestic segment of global value
chains in a country. The analysis uses Chinese firm census
data for the manufacturing and service sectors, along with
constrained optimization techniques. The conventional
inputoutput table is split into subaccounts, which
are used to estimate direct and indirect domestic value
added in exports of different types of firms. The analysis
finds that in China, stateowned enterprises and small
and medium domestic private enterprises have much
This paper is a product of the Trade and International Integration Team, Development Research Group. It is part of a
larger effort by the World Bank to provide open access to its research and make a contribution to development policy
discussions around the world. Policy Research Working Papers are also posted on the Web at http:econ.worldbank.org.
The authors may be contacted at hwtangjhu.edu and Zhi.Wangusitc.gov.
higher shares of indirect exports and ratios of valueadded
exports to gross exports compared with foreigninvested
and large domestic private firms. Based on
inputoutput tables for 2007 and 2010, the paper finds
increasing valueadded export ratios for all firm types,
particularly for stateowned enterprises. It also finds that
stateowned enterprises are consistently more upstream
while small and medium domestic private enterprises are
consistently more downstream within industries. These
findings suggest that stateowned enterprises still play an
important role in shaping China’s exports.
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Crowdsourcing innovation and product development: Gamification as a motivational driver

CROWDSOURCING INNOVATION AND PRODUCT DEVELOPMENT: GAMIFICATION AS A MOTIVATIONAL DRIVER

 Crowdsourcing—outsourcing a job to external contributors through an open
call—has become an important part of innovation process and product development.
However, many crowdsourcing initiatives fail due to low engagement and participation.
In the current paper, we aim to explore how companies can employ gamification—
game elements and design techniques—to motivate contributions to a crowdsourcing
project. Based on an exploratory case study of Threadless, a webbased apparel store,
we propose implications that can assist companies in leveraging global capabilities
for new product development. Threadless employs game thinking through a wide
array of game elements and game mechanics including challenges, achievements,
countdowns, discovery, points, reward schedules, and status. Our analysis shows that
consumers are fun seekers. They will carry out activities without expecting anything in
return, if they perceive it as being fun. Moreover, companies should openly acknowledge
consumers’ contributions and give them recognition by using flexible reward
system, statuses, and challenges. Despite the importance of extrinsic rewards, it is also
essential to realize that intrinsic factors are crucial for maintaining consumers’ continued
engagement and therefore we strongly recommend companies to build a strong
virtual brand community around their crowdsourcing projects
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Is it possible to Teach Organization about User Experience

IS IT POSSIBLE TO TEACH ORGANIZATION ABOUT USER EXPERIENCE

User experience design incorporates most or all of the above disciplines to positively impact the overall experience a person has with a particular interactive system, and its provider. User experience design most frequently defines a sequence of interactions between a user (individual person) and a system, virtual or physical, designed to meet or support user needs and goals, primarily, while also satisfying systems requirements and organizational objectives. User experience design is integrated into software development and other forms of application development to inform feature requirements and interaction plans based upon the users goals. New introduction of software must keep in mind the dynamic pace of technology advancement and the need for change. The benefits associated with integration of these design principles include: Avoiding unnecessary product features Simplifying design documentation and customerfacing technical publications Improving the usability of the system and therefore its acceptance by customers Expediting design and development through detailed and properly conceived guidelines Incorporating business and marketing goals while protecting the users freedom of choice
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Config DNS server, webserver, mail server, iptable firewall

CONFIG DNS SERVER, WEBSERVER, MAIL SERVER, IPTABLE FIREWALL

+ Triển khai dịch vụ DNS
+ Triển khai web server, triển khai mô hình name based web server, IP based web server, https web server, user directory
+ Triển khai dịch vụ mail giúp NSD có tài khỏan có thể gửi mail cho nhau và gửi ra ngoài 1 địa chỉ gmail bất kì
+ Triển khai các dịch vụ logging nhật kí giúp theo dõi nhật kí truy cập web, truy cập mail …
+ Triển khai dịch vụ firewall iptable bằng dòng lệnh: Thực hiện mô hình 3 nơi (trong, giữa, ngoài) trong đó máy cài firewall đóng vai trò trung gian ở giữa giúp cho phép, không cho phép ping, telnet, truy cập web, chặn cổng, chặn giao thức, chặn 1 máy IP, chặn dải IP….. ngoài vào trong và ngược lại. Các thử nghiệm nâng cao với ít nhất 10 rules trên dòng lệnh và lưu trong file
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SYSTEM AND SOFTWARE DESIGN DESCRIPTION (SSDD) TEMPLATE

SYSTEM AND SOFTWARE DESIGN DESCRIPTION (SSDD) TEMPLATE

This template was created to provide system and software development projects with a model System and Software Design Description (SSDD) that incorporates both architectural views and detailed design criteria. The template is based on the following documents:
1) CSDS, System and Software Requirements Specification (SSRS) Template, Version 1.1, June 2008, Center for Secure and Dependable Systems, University of Idaho, Moscow, ID, 83844.
2) NRL, Software Requirements Template (SRS), United States Navy Research, Development, Test and Evaluation Division, June 1997, in accordance with the MILSTD498 DID (DIIPSC81433).
3) ISOIECIEEE, IEEE Std 14712000 Systems and software engineering – Recommended practice for architectural description of software intensive systems, First edition 20070715, International Organization for Standardization and International Electrotechnical Commission, (ISOIEC), Case postale 56, CH1211 Genève 20, Switzerland, and The Institute of Electrical and Electronics Engineers, Inc., (IEEE), 445 Hoes Lane, Piscataway, NJ 08854, USA.
4) IEEE, IEEE Std 10161998 Recommended Practice for Software Design Descriptions, 19980923, The Institute of Electrical and Electronics Engineers, Inc., (IEEE) 445 Hoes Lane, Piscataway, NJ 08854, USA.
5) 3) ISOIECIEEE, IEEE Std. 152882008 Systems and Software Engineering – System life cycle processes, Second edition 20080201, International Organization for Standardization and International Electrotechnical Commission, (ISOIEC), Case postale 56, CH1211 Genève 20, Switzerland, and The Institute of Electrical and Electronics Engineers, Inc., (IEEE), 445 Hoes Lane, Piscataway, NJ 08854, USA.
6) ISOIECIEEE, IEEE Std. 122072008, Systems and software engineering – Software life cycle processes, Second edition 20080201, International Organization for Standardization and International Electrotechnical Commission, (ISOIEC), Case postale 56, CH1211 Genève 20, Switzerland, and The Institute of Electrical and Electronics Engineers, Inc., (IEEE), 445 Hoes Lane, Piscataway, NJ 08854, USA.
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Tasks in action in Vietnamese EFL high school classrooms- The role of rehearsal and performance in teaching and learning through oral tasks

TASKS IN ACTION IN VIETNAMESE EFL HIGH SCHOOL CLASSROOMS- THE ROLE OF REHEARSAL AND PERFORMANCE IN TEACHING AND LEARNING THROUGH ORAL TASKS

1.1 Introduction
Chapter 1 INTRODUCTION
In recent decades, task-based language teaching (TBLT) has received growing attention
from both researchers and practitioners. TBLT locates L2 teaching and learning in tasks,
that is in meaning-focussed activities where learners use whatever language resources
they have to carry out the task to achieve its non-linguistic outcome (Ellis, 2009a). This
emphasis on a non-linguistic outcome distinguishes tasks from exercises which focus on
accurate usage of pre-selected language items (Ellis, 2003). TBLT posits that learners
learn the language through transacting tasks that trigger ‘holistic language use’ (Samuda
& Bygate, 2008) or similar cognitive processes as required of real life communication
(Ellis, 2003, 2010a; Long & Crookes, 1992; Skehan, 1998; Van den Branden, 2006a; Willis
& Willis, 2007). In essence, TBLT places emphasis on putting language to use to achieve a
task outcome rather than on focusing on language forms for their own sake.
TBLT has become increasingly popular in language teaching around the world, including
Asia (Butler, 2011; Nunan, 2003). It has been adopted as EFL curriculum innovation in
many Asian countries such as in China (Deng & Carless, 2009; Zhang, 2007), in Hong
Kong (Carless, 2002, 2003, 2004, 2007, 2008), in South Korea (Jeon & Hahn, 2006), in
Thailand (McDonough & Chaikitmongkol, 2007) and in Vietnam (Barnard & Nguyen,
2010; Le & Barnard, 2009).
Research has thus begun to investigate the implementation of TBLT in these Asian EFL
contexts. This body of research has, in the main, identified factors in contributing to the
limited uptake of TBLT in these settings (see Butler, 2011 for a recent review). Less
research has focussed on the analysis of teacher tasks in action and the underlying
teacher thinking vis-à-vis prescribed textbook tasks in terms of task design features and
methodology (pre-task, during-task, post-task). Similarly, little has been reported on the
relationship between teacher thinking underlying the way they design and implement
tasks, and student engagement in tasks and learning outcomes, an important
relationship given the tandem nature of teaching and learning. Given the meaning-focussed nature of tasks, the learning dimension in tasks has been a
concern of both practitioners and task researchers (Bygate & Samuda, 2009). Teachers
are often worried about whether students learn anything during task-based interaction
in EFL contexts in which students share a first language (L1) (e.g., McDonough, 2004).
Similarly, task researchers are concerned that learners might resort to communicative
strategies to successfully complete a given task, without ‘pressurizing’ their language use
(Bygate, 1996; Bygate & Samuda, 2005, 2009; Skehan, 1998, 2007a; Skehan & Foster,
2001; Skehan, Xiaoyue, Qian, & Wang, 2012). These researchers argue that learners
need to be ‘pushed’ to communicate for learning (Bygate & Samuda, 2009). Research
has sought to manipulate task design features and task conditions to achieve this, as
seen, for example, in the numerous studies on pre-task planning and focus on form in
the during-task stage. In contrast, although public performance has long been
recommended in task-based frameworks (Skehan, 1996a, 1998; Willis, 1996), and it
might be commonly practised in classrooms, it has been rarely researched (cf. Skehan &
Foster, 1997).
The current research addressed these gaps.
1.2 Research context
The foreign languages being taught in Vietnam have followed the political, economic
and socio-cultural statuses of those foreign languages (Baecher & Dang, 2011; Phan,
2009). Today English has taken the predominant position as a foreign language in
Vietnam, replacing Chinese, French and Russian. Teaching and learning EFL in Vietnam
has burgeoned, since Vietnam’s Đổi mới (Renovation) policy in 1986 and accelerated
when the country officially joined the World Trade Organisation (WTO) in 2007. With the
new role that English now plays in the development strategy of Vietnam, education
authorities in Vietnam have called for innovative EFL instruction with the aim of
producing a labour force with English proficiency to facilitate the country’s
modernisation, industrialisation and global integration.
The Vietnamese Ministry of Education and Training has specifically emphasised the
importance of the development of communicative competence for students via innovative teaching methodology that provides students with opportunities to use the
target language. Methodological innovation in EFL instruction has been called for not
only at university but also at primary, secondary and high school levels in Vietnam.
The national English curriculum for Vietnamese high school students has been renewed
through a series of new textbooks which were officially approved and adopted in 2006
(Le & Barnard, 2009; MOET, 2010). The new textbooks, according to their authors,
reflect a communicative approach, learner-centeredness and task-based teaching as
central focus (Hoang et al., 2006, 2007). The textbooks emphasise (1) “tasks as main
activities to develop learners’ communicative competence”; (2) learners as “proactive
and creative agents in the learning process”; and (3) teachers as “organiser, monitor,
mediator, consultant, participant, and knowledge provider” (Hoang et al., 2007, p.6,
translated from Vietnamese). This curriculum is by now well embedded into high school
English language teaching in Vietnam.
Although the new curriculum has been well in use for a while, research into its
implementation is rare, with only two small-scale studies to date (Le & Barnard, 2009;
Barnard & Nguyen, 2010). The former study looked at teacher classroom practice and
found the dominance of teacher-fronted grammar-based teaching. The latter study
focussed on teacher attitudes towards TBLT by means of ‘narrative frames’ which were
guided reflections that teachers were asked to write. It found that teachers reported
appreciating the values of communicative tasks, but emphasised the importance of
explicit teaching of grammar, vocabulary and pronunciation. The paucity of research
within the context of the new task-based programme for Vietnamese high school
students is unfortunate, given the curriculum targeting millions of high school teachers
and students in Vietnam. More empirical evidence on tasks in action is obviously
needed, particularly from both teacher and student perspectives, and from both
teaching and learning.
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PROJECT MANAGEMENT CHAPTER 8

PROJECT MANAGEMENT CHAPTER 8

a history of similar projects and a detailed archive of project data that includes the technical, budgetary,and other cost information. Adjusting costs to account for inflation simply becomes a necessary step inthe process. The key to making comparative estimates meaningful lies in the comparability to previousproject work. It makes little sense to compare direct labor costs for two projects when the original wasdone in a foreign country with different wage rates, overhead requirements, and so forth. While someargue that comparative cost estimation cannot achieve a degree of accuracy closer than ± 15%, in othercircumstances, the estimate may be much more accurate and useful.3. Feasibility estimates—These estimates are based as a guideline on real numbers, or figures derivedafter the completion of the preliminary project design work. Following initial scope development, itis possible to request quotes from suppliers and other subcontractors with a greater degree of confidence, particularly as it is common to engage in some general scheduling processes to begin to determine the working project baseline. Feasibility estimates are routinely used for construction projects,where there are published materials cost tables that can give reasonably accurate cost estimates for awide range of project activities based on an estimate of the quantities involved. Because they aredeveloped further down the life cycle, feasibility estimates are often expressed in terms of a degree ofaccuracy of +10%.4. Definitive estimates—These estimates can be given only upon the completion of most design work, ata point when the scope and capabilities of the project are quite well understood. At this point all majorpurchase orders have been submitted based on known prices and availabilities, there is little or no wiggle room in the project's specifications, and the steps to project completion have been identified and acomprehensive project plan is in place. Because it is understood that cost
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making things happen mastering project management scott berkun

MAKING THINGS HAPPEN MASTERING PROJECT MANAGEMENT SCOTT BERKUN

In the updated edition of this critically acclaimed and bestselling book, Microsoft project veteran Scott Berkun offers a collection of essays on fieldtested philosophies and strategies for defining, leading, and managing projects. Each essay distills complex concepts and challenges into practical nuggets of useful advice, and the new edition now adds more value for leaders and managers of projects everywhere. Based on his nine years of experience as a program manager for Internet Explorer and lead program manager for Windows and MSN, Berkun explains to technical and nontechnical readers alike what it takes to get through a large software or web development project. Making Things Happen doesnt cite specific methods, but focuses on philosophy and strategy. Unlike other project management books, Berkun offers personal essays in a comfortable style and easy tone that emulate the relationship of a wise project manager who gives good, entertaining and passionate advice to those who ask. Topics in this new edition include:
How to make things happen
Making good decisions
Specifications and requirements
Ideas and what to do with them
How not to annoy people
Leadership and trust
The truth about making dates
What to do when things go wrong
Complete with a new forward from the author and a discussion guide for forming reading groupsteams, Making Things Happen offers indepth exercises to help you apply lessons from the book to your job. It is inspiring, funny, honest, and compelling, and definitely the one book that you and your team need to have within arms reach throughout the life of your project. Coming from the rare perspective of someone who fought difficult battles on Microsoftsbiggest projects and taught project design and management for MSTE, Microsofts internal best practices group, this is valuable advice indeed. It will serve you well with your current work, and on future projects to come.
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NGHIÊN cứu về VIỆC THIẾT kế HOẠT ĐỘNG dựa TRÊN NGỮ LIỆU THỰC tế CHO TIẾT học NGHE bởi SINH VIÊN CHẤT LƯỢNG CAO năm THỨ 3 KHOA sư PHẠM TIẾNG ANH NHẰM PHÁT TRIỂN kĩ NĂNG NGHE CHO các bạn CÙNG lớp

NGHIÊN CỨU VỀ VIỆC THIẾT KẾ HOẠT ĐỘNG DỰA TRÊN NGỮ LIỆU THỰC TẾ CHO TIẾT HỌC NGHE BỞI SINH VIÊN CHẤT LƯỢNG CAO NĂM THỨ 3 KHOA SƯ PHẠM TIẾNG ANH NHẰM PHÁT TRIỂN KĨ NĂNG NGHE CHO CÁC BẠN CÙNG LỚP

Under the light of Communicative Language Teaching approach, the use of authentic materials together with effective tasks designed based on this kind of input has been warmly encouraged to be employed in the language learning environment worldwide in order to bridge the gap between classroom knowledge and real world practices. Likewise, in Vietnam, as one of the pioneers in foreign language teaching and learning, the Fasttrack group at ULIS, VNU has made an attempt to let students benefit from the authentic texts themselves by including a number of projects asking them to design suitable tasks based on reallife materials for the development of language skills for their peers. This study, particularly, aimed at investigating the issue in listening facilitation, one of the projects mentioned above. Specifically, the research paper shed light on both students’ selfdesigning tasks and the assessment of these tasks. What is more, by identifying the obstacles they faced during the process of designing those tasks, the paper offered several pedagogical suggestions for designing more effective tasks based on authentic materials. For the data collection, four instruments, namely questionnaires, interviews, classroom observation, and lesson plan analyses, were applied with 22 students from group 09.1.E1 as targeted participants. The results showed that a number of pedagogical tasks focusing on the comprehension of the texts had been designed whereas authentic tasks were paid little attention to by the students. Regarding the effectiveness of these tasks, the study revealed that students were quite optimistic about the benefits they gained although the task designers were all students who lacked experience and professional training in taskdesigning. Finally, to maximize the effectiveness of students’ selfdesigning tasks based on authentic materials, recommendations for students, regarding both their own preparation and teacher’s scaffolding and instructions, have been provided.
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SOFTWARE ENGINEERING Chapter 7 –Detail Design

SOFTWARE ENGINEERING CHAPTER 7 –DETAIL DESIGN

Topics covered
•Objectoriented design using the UML
•Design patterns
•Open source development
Design and implementation
•Software design and implementation is the stage in the software engineering process at which an executable software system is developed. •Software design and implementation activities are invariably interleaved.
Jul 2013Chapter 7. Software Detail Design3
invariably interleaved. •Software design is a creative activity in which you identify software components and their relationships, based on a customer’s requirements. •Implementation is the process

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Rails Girl Zurich: Web design Brainstorming Process

RAILS GIRL ZURICH: WEB DESIGN BRAINSTORMING PROCESS

Almost every Web designer can attest that much of their work is repetitive. We find ourselves completing the same tasks, even if slightly modified, over and over for every Web project. Following a detailed website design and development process can speed up your work and help your client understand your role in the project. This article tries to show how developing a process for Web design can organize a developer’s thoughts, speed up a project’s timeline and prepare a freelance business for growth.

First of all, what exactly is a ‘process’? A Web development process is a documented outline of the steps needed to be taken from start to finish in order to complete a typical Web design project. It divides and categorizes the work and then breaks these high-level sections into tasks and resources that can be used as a road map for each project.
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DESIGN AND INVESTIGATION OF REFLECTIVITY BASED OPTOFLUIDIC DEVICES

DESIGN AND INVESTIGATION OF REFLECTIVITY BASED OPTOFLUIDIC DEVICES

... Chapter Reflectivity based optofluidic switch based on cascading prisms Chapter Reflectivity based optofluidic switch based on cascading prisms 3.1 Conceptual design and optical principle for the optofluidic. .. [1][3-8] Optofluidic technology also enables the mass implementation of the optics compartments in current state -of- the-art optofluidic devices In the recent development of microfluidic devices, optofluidic. .. …… 1.1.2 Optofluidic technology applied in microfluidic circuit………………… ………… 1.1.3 Optofluidic technology for optical sensing and excitation……………………………4 1.1.4 PDMS based optofluidic devices for
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SQL SERVER MVP DEEP DIVES VOLUME 2

SQL SERVER MVP DEEP DIVES VOLUME 2

In this book, the world’s leading practitioners of SQL Server present a collection of
articles on techniques and best practices for SQL Server development and administration
based on many years of combined experience. The 53 MVPs who contributed to
the book each picked an area of special interest to them and shared their insights and
practical knowhow with you. The topics covered will appeal to a broad range of readers
with varied levels of SQL Server experience, from beginner to advanced.

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Bài giảng Tiếng Anh Chuyên ngành giao thông Đại học Công Nghệ GTVT (UTT)Unit 1part1

BÀI GIẢNG TIẾNG ANH CHUYÊN NGÀNH GIAO THÔNG ĐẠI HỌC CÔNG NGHỆ GTVT (UTT)UNIT 1PART1

Unit 1PLANNING AND DESIGN FOR ROADS AND BRIDGESPART 1PLANNING AND DESIGN FOR ROADS1. READINGThe Highway Classification SystemHIGHWAY CLASSIFICATIONSThe classification of highways is necessary for communication among engineers, administrators, and the general public. Different classification schemes have been applied for different purposes in different rural and urban regions. Classification of highways by design types based in the major geometric features (e.g., freeways, conventional streets, and highways) is the most helpful one for highway location and design procedures. Classification by route numbering (e.g., U.S., State, County) is the most helpful for traffic operations. Administrative classification (e.g., National Highway System or NonNational Highway System) is used to denote the levels of government responsible for, and the method of financing, highway facilities. Functional classification, the grouping of highways by the character of service they provide, was developed for transportation planning purposes. Comprehensive transportation planning, an integral part of total economic and social development, uses functional classification as an important planning tool.
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Discovering the STM32 microcontroller

DISCOVERING THE STM32 MICROCONTROLLER

Discovering the STM32 microcontroller
Sách cơ sở lý thuyết dòng stm32
lập trình cho vi điều khiển họ STM32
This book is intended as a handson manual for learning how to design systems using the STM32 F1 family of microcontrollers. It was written
to support a juniorlevel computer science course at Indiana University. The
focus of this book is on developing code to utilize the various peripherals available in STM32 F1 microcontrollers and in particular the STM32VL Discovery
board. Because there are other fine sources of information on the CortexM3,
which is the core processor for the STM32 F1 microcontrollers, we do not
examine this core in detail; an excellent reference is “The Definitive Guide to
the ARM CORTEXM3.”
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Design and fabrication of bead based microfluidic device

DESIGN AND FABRICATION OF BEAD BASED MICROFLUIDIC DEVICE

... percentages and results of the assay 3-4 Chapter Design of Bead- based Microfluidic Device CHAPTER 4 DESIGN OF BEAD- BASED MICROFLUIDIC DEVICE 4.1 Introduction A microfluidic device offers numerous... Applications of microfluidic devices and focus of research in this thesis 2) Advantages of microfluidic devices and aim to improve multiplexing capability 1.1.1 Applications of microfluidic devices Microfluidic. .. encoded microbeads 2-5 2.2 Bead- based microfluidic devices 2-6 2.3 Patterning of microbeads 2-9 2.4 Fabrication of microfluidic device 2-12 2.4.1 Fabrication materials 2-12 2.4.2 Polymer fabrication
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